Sunday evening saw the guilds first outing to Serpentshrine Cavern . This is the 25 man raid instance in the Coilfang Resevoir. It is the central one adjacent to Slave Pens, Underbog etc, which you are unable to enter unless you are both level 70 and a member of a raid party.
The first thing you notice as you enter is a huge circular lift, this takes you down at rapid speed (do not jump late or fall) to a massive area deep below the resevoir. Then you proceed up a small lift to the beginning packs of mobs. I’m not going to describe any more as there is so much information out there on the net about this raid.
We attempted Hydross the Unstable first, he is a huge water elemental that alternates between doing frost damage and arcane damage depending if you pull him out of the beams or keep him in them. You are forced to move him in and out every few minutes, as he applies a debuff which stacks too big after a while and will wipe the raid unless you alternate his phases. Each time he switches phases he spawns 4 smaller elementals. These must be killed before you alternate his phase.
I was assigned to banish duty on the back left elemental. Mages should frost nova these elementals when they spawn to give you some time to banish, if they run away from you they will cause havoc with the raid! So get them banished and then concentrate on DPS’ing the remaining elementals.
The whole fight needs good co-ordination from your tanks, who must move him back and forwards, healers for lots of healing and the crowd control to keep the adds away from the raid. Then its a huge DPS battle to kill Hydross and nuke the adds as quick as possible. We wiped 3 times and I had a feeling we were not going to make it and would need to return for another attempt another evening. Anyway on the 4th attempt we managed to get him down! It was very close as he had just entered enraged state at 10 minutes and we had lost 9 of the raid, including myself!
Nothing dropped of interest to me, we moved on to The Lurker Below after clearing the packs of mobs leading up to him, then you must jump in to the scalding water below and make a short swim on to the islands surrounding Lurkers pool.
From here you take your positions on the islands and some of your raid party start fishing! Yes, you actually have to fish him out of the central pool. After a random time he jumps out of the water and the battle can begin. We had a couple of tries at him but it was getting late and we decided to leave him to the following evening.
So on Monday evening we got the raid group together, in record time I reckon too! We cleared the packs of mobs leading up to Lurker and positioned ourselves on our assigned islands and waited. I think we wiped on the first attempt but on the second go at him we took him down, we’d had plenty of practise at him, as long as you:-
- Avoid the spout he does.
- Kill the adds quickly that spawn at his phase changes
- Keep the DPS as high as possible, you cannot aggro him from range.
You should take him down. Again nothing of interest dropped for me but some of the guild got some nice epic loot
On the whole an enjoyable couple of evenings for the guilds first trip to SSC.
Latest Comments